Flash CS4 – IK, BONES!, Inverse Kinematics!
Wow. Well I actually had an IK implementation I was about to place into the comic maker, now that the new flash is out I’ll have to look into how the new IK classes work and see if things can be incorpated into my current model. Hoping they can, because I watched a few of the animation videos, and it looks pretty darn sweet. Characters with MANY different variations, that are posable, and can take 3d transformations sounds pretty darn sweet to me!. Stay tuned.

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